Research on Mesh Generation Based on B-Rep Model for Virtual Rendering
نویسندگان
چکیده
To meet with the requirement in virtual rendering, an OpenFlight mesh generation method based on B-Rep model is proposed. The bridge construction method, which is flexible for arbitrary multi-loop regions, are employed on model planes. In order to get the closed parametric region for the curved surface, Boolean trimming operations between surface grids and boundary poly-lines are implemented efficiently. Due to the node adjustment method, the mesh nodes on the public border are strictly matched, and no cracks are created on the joint of model boundaries. Experiments show that the proposed algorithm is satisfying in controlling the meshing count of the virtual objects.
منابع مشابه
Generalizing the advancing front method to composite surfaces in the context of meshing constraints topology
Being able to automatically mesh composite geometry is an important issue in the context of CAD-FEA integration. In some specific contexts of this integration, such as using virtual topology or Meshing Constraints Topology (MCT), it is even a key requirement. In this paper, we present a new approach to automatic mesh generation over composite geometry. The proposed mesh generation approach is b...
متن کاملA a Novel Haptic Rendering Technique Using a Hybrid Surface Representation Addresses Conventional Limitations in Haptic Displays. a Haptic-rendering Technique Based on Hybrid Surface Representation 66
explore, paint, and manipulate virtual 3D models in a natural way using a haptic display device. A haptic rendering algorithm must generate a force field to simulate the presence of these virtual objects and their surface properties (such as friction and texture), or to guide the user along a specific trajectory. We can roughly classify haptic rendering algorithms according to the surface repre...
متن کاملA mesh generation procedure to simulate bimaterials
It is difficult to develop an algorithm which is able to generate the appropriate mesh around the interfaces in bimaterials. In this study, a corresponding algorithm is proposed for this class of unified structures made from different materials with arbitrary shapes. The non-uniform mesh is generated adaptively based on advancing front technique available in Abaqus software. Implementing severa...
متن کاملVolume Ray Casting in WebGL
Real-time 3D computer graphics systems usually handle surface description models (i.e. B-Rep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web) are based entirely on polygonal meshes or higher order surfaces. Real-time rendering of polygon models is straightforward and raster render algorit...
متن کاملThree-dimensional interactive virtual endoscopy
Virtual endoscopy is a new development of diagnostic imaging, covering a wide range of potential clinical applications. This paper introduced a system framework for virtual endoscopy. Our research efforts concentrated on mesh smoothing, automated centerline extraction and view-dependent level-of-detail rendering techniques. First, the fairing surface was obtained by smoothing the normal vectors...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012